Thursday, January 31, 2013

Carribean: Port Royal - Jumeida - Under Construction

More work in progress on coastal/port modules for my little ships - this time the main port, Port Royal, on the british island of Jumeida. I've been struggling for some time to figure out how to make a fort for it, but I was given one which was close enough and matches just about the scale of the Rod Langton buildings I had .....
A closer in lower level shot giving an idea of the size of the fort and buildings compared to the ship....
Now to get down to finishing off.....

Tuesday, January 29, 2013

Carribean: Native Village (2) - all done

Finished off the village houses then flocked the bases - not quite tropical - but neutral enough for use in a number of ways ....

Saturday, January 26, 2013

Carribean: Native Village (1) - new items & initial work

I picked up some secondhand buildings at good price to use to start a small native village; buildings are perhaps not quite right - but I want them to be re-useable possibly in other contexts.
I also decided to re-use or modify some of my dark age houses as well..
The dark age hut with the door in the side, making a base for it from card and parts of plastic trees ....
 
The hut I bought is now based, the dark age hut with the door in the side is done as well. I have also done the small dark age hut - it is stuck on a cut down 1/32 scale table with some plasticard strips added to get the correct width
the steps used are from a pack I picked up in a model shop which specialises in boats (always worth a rummage for things that may be useful in any model shop). I've based the round house - which will act as the chiefs residence - on a simple square base - needs terraining etc ...
I probably do a nother couple of huts, then finish them all off; also in progress on the painting table are a few more pirates - including some women pirates

Wednesday, December 5, 2012

Carribean: Getting safe to port ...

A sort of run the gauntlet game, where merchantmen have to reach safe port - evading pirates and sometimes with protection (pirate ship and naval patrol arrivals randomized by good old D6 dice).
 
HMS Prince Albrecht, commanded by Captain Biedekker, on patrol in the shipping lanes approaching Port Marian on the north of island of Jumeida.
The port at this time of the year receives ships for re-victualling before taking their cargos north to america. Watch out for pirates !!!
---oXo---
Day 1: The pirate Red Jack in his ship the 'Saucy Sue' bears down on a merchant nearing the port, only to find Prince Albrecht as well !
Red Jack manouvres the 'Saucy Sue' well and stern rakes the merchant and bow rakes Prince Albrecht.
The mechant drifts with its rigging shot to pieces with the the 'Saucy Sue' trying to get in close. Prince Albrecht has gone downwind and is trying to find room to turn about.
The mechant ship sinks after a broadside from the Saucy Sue, but Prince Albrecht catches up and broadsides are exchanged..
The Saucy Sue is left drifting, with not much sail, however  Prince Albrecht overruns with sail on but is left unable to tack or wear. Red Jack manages to get away ... it'll be a couple of days before either vessel is ready for action again.
Later on a ship puts out from Port Marian to rescue any survivors from the merchant ship and salvage what they can before the ship finally sinks.
 
---oXo---
Day2: The pirate Blue Bess, in her ship the 'Owls Lament' known as Old Beaky, chases a merchant
Success, Old Beaky catches the merchant and boards her - plenty of booty !
 
---oXo---

Day3:The pirate Blue Bess in Old Beaky spots another merchant,
The merchantman manouvres round the island, while Old Beaky is slow to turn into the wind ...
The merchantman makes it to Port Marian,  Old Beaky veers off not wanting to get to close to the small fort and the shore batteries that protect the port.
 
---oXo---
Day 4: Two merchant ships on their way to Port Marian are intercepted by Red Jack in the Saucy Sue
The merchantmen put on all sail and head for port; meanwhile Prince Albrecht is nearby ...
Prince Albrecht managed to come about but overshot Red Jack in the 'Saucy Sue', ineffectual broadsides were exchanged in passing. The 'Saucy Sue' continues her pursuit...
The merchantmen make it to port and the Saucy Sue veers off, wanting to get away before being caught by Prince Albrecht again.
 
---oXo---
 
No prizes for Red Jack, but success for Blue Bess. Captain Biedekker on the Prince Albrecht is much annoyed at Red Jack having got away from him twice - he'll keep his crew busy with extra drill to chivvy them up...
 
Yo ho ho and a bottle of rum .......

Saturday, December 1, 2012

Carribean: Little Ships - Islands, Merchants and Pirates ships

Had a good session today sorting out some pending items for my little ship projects; this time focussing on the Carribean. Firstly some simply based merchant ships ...
Next up some islands, the two back ones were made from a large island that was given to me. The one near the front is a Rod Langton island with a thin base to allow for beaches. All islands painted, and flocked with foliage clusters added.
Can't have merchant shipping swanning about without danger, so two small ships to represent the pirates in my 28mm games; one ship for Red Jack and the other for Blue Bess.
I made up an additional corner coastal module (on right hand side in picture below) and painted up some Rod Langton harbour sections - a safe port ...
Pirates can't operate with impunity, so commanded by Captain Biedekker is HMS Prince Albert (part sponsored by Wittenberg and other german states to protect their investments in the carribean), ready for action.
 

Saturday, October 6, 2012

Little Ships - Refits part 2

Out of the siz hulls with no masts/sails I decided to complete two 36 gun frigates and two small 'pinnaces'
I've started work on the unmade ship kits, these will be done over period of time.

Monday, October 1, 2012

Little Ships - Refits part 1

I managed to salvage six of the dozen or so ships with paper sails, 2 ships of the the line and 4 frigates. I kept the masts and sails of the scrapped ones as I have some other party painted hulls without masts and sails

Next up six ships with metals sails, these have had their masts straightened and sails replaced [hopefully to the right ship :) - as half had fallen off]
 
That leaves me with 10 partly painted kits of metal ships/sails and 6 hulls without masts/sails. I'm going to focus on the 6 hulls first and leave the unmaid kits for later day.